Join us

Interested in con­tribut­ing to inno­v­a­tive research at the inter­sec­tion of Mixed Reality, Psychology/Cognitive Science, Informatics, Human Factors/HCI,  and Art/Design in an inter­dis­ci­pli­nary team?
We are always look­ing for bright and moti­vated collaborators to join the team.

expectation

Applicants should be highly moti­vated and have a strong inter­est in inter­dis­ci­pli­nary sci­en­tific research aligned with the over­all goals and vision of the lab and at least one of our recent Projects. Most of our work can be sum­ma­rized under the over­ar­ch­ing goal of Designing and inves­ti­gat­ing MixedReality for pos­i­tive impact on indi­vid­u­als and soci­ety.

conferences and venues we like

SIGCHI (Special Interest Group on Computer–Human Interaction)
SIGGRAPH (Special Interest Group on Computer Graphics and Interactive Techniques) Art Electronica and many other venues

application

If you are inter­ested in becoming a Reality Designer, please read on, then send us an email and include the following.

  • your cur­ricu­lum vitae or resume,
  • your research inter­ests and how they relate to the above research areas or prior/ongoing projects (you do not need a con­crete research pro­posal)
  • GitHub repository, writing samples, portfolio, and any other information/documents/links to demon­strate your back­ground and interest.

Please indi­cate how you might see your­self fit in. You don’t need to have a spe­cific research project in mind to apply, though, as long as you are open and excited about the kind of research we do.

Please also indi­cate if you have any expe­ri­ence in pro­gram­ming in gen­eral, MR-specific pro­gram­ming (espe­cially in Unity),and statistics/experimental design/data analy­sis and any expe­ri­ence in schol­arly writ­ing you might have. We don’t require exper­tise in all these areas, but it’s useful to under­stand where your back­ground and strengths are and how you’d fit into the team. Feel free to add any other skills (aca­d­e­mic or non-academic) that I should be aware of or that could be useful.

do you fit in?

Below is a draft of some of the skills, expe­ri­ence, and char­ac­ter­is­tics that we value highly and will be useful.  Of course, We don’t expect you to have mas­tery in all of these skills when join­ing the team — but you should be excited to expand in these areas.

  • programming / computational literacy

    Experience in pro­gram­ming, espe­cially in the con­text of MR or Computer graph­ics is quite valu­able. We cur­rently use mostly the pop­u­lar game/MR engine Unity3D.

  • writing, presentation, and communication skills

    Publishing and pre­sent­ing research is not only the cur­rency in aca­d­e­mics, but also a way to give back to the com­mu­nity, both pro­fes­sional and gen­eral public. Thus, we highly value good schol­arly writ­ing, pre­sen­ta­tion, and gen­eral social/networking/communication skills.

  • proactivity, enthusiasm, perseverance/grit and team/interpersonal skills

    Working in an inter­dis­ci­pli­nary team can have it’s chal­lenges, but it is also incred­i­bly reward­ing, espe­cially for people with high proac­tiv­ity, enthu­si­asm & per­se­ver­ance, and good com­mu­ni­ca­tion and team/interpersonal skills — and a good sense of humor.

We warmly welcome individuals with a passion for research, an inquisitive mindset, and a desire to shape the future of human-computer interaction to join our dynamic team. Together, let us unravel the untapped potentials of AR, AI, and autonomous systems, contributing to the ever-evolving landscape of our field and offering glimpses into the reality that awaits us.