Publications & Recognitions

Publications

Peer-Reviewed Papers

[S2] Rem RunGu Lin, Botao Amber Hu, and Shuyan Zhang. Media Farm: Reinventing the Tetrad for Media Art Reinterpretation and Generation. Manuscript submitted for publication in Leonardo.

[S1] Botao Amber Hu, Rem RunGu Lin, Yilan Elan Tao, and Samuli Laato, and Yue Li*. Towards Immersive Mixed Reality Street Play: Understanding Collocated Bodily Play with See-through Head-Mounted Displays in Public Spaces. Manuscript submitted for publication in CSCW 2025.

[P8] Botao Amber Hu, Jiabao Li*, Danlin Huang, Jianan Johanna Liu, Xiaobo Aaron Hu, and Yilan Elan Tao. 2024. "Becoming Bats with "EchoVision": Towards Eco-Phenomenological Mixed Reality". In Proceeding of SIGGRAPH Asia 2024 (SA '24). Art Paper. []

[P7] Rem Rungu Lin, Botao Amber Hu, Koo Yongen Ke, Wei Wu, and Kang Zhang*. 2024. "Cell Space: Augmented Awareness of Intercorporeality". In Proceedings of the Conference and Exhibition on 2024 Computer Graphics and Interactive Techniques (SIGGRAPH ‘24). Art Paper. []

[P6] Botao Amber Hu* and Fangting. 2024. "EverForest: A More-Than-AI Sustainability Manifesto from an On-Chain Artificial Life". In Proceedings of the Halfway to the Future Symposium 2024 (HTTF 2024). Short Paper. []

[P5] Botao Amber Hu* and Fangting. 2024. "Speculating on Blockchain as an Unstoppable 'Nature' Towards the Emergence of Artificial Life". In Proceedings of the 2024 Conference on Artificial Life (ALIFE '24). Extended Abstract. []

[P4] Peiliang Li, Tong Qin, Botao Hu, Fengyuan Zhu, and Shaojie Shen*. 2017. "Monocular Visual-Inertial State Estimation for Mobile Augmented Reality." In 2017 IEEE International Symposium on Mixed and Augmented Reality (ISMAR '17). []

[P3] Si Shen, Botao Hu, Weizhu Chen, and Qiang Yang*. 2012. "Personalized click model through collaborative filtering." In Proceedings of the fifth ACM international conference on Web search and data mining (WSDM ’12). []

[P2] Botao Hu, Yuchen Zhang, Weizhu Chen, Gang Wang, and Qiang Yang*. 2011. "Characterizing search intent diversity into click models." In Proceedings of the 20th international conference on World wide web (WWW ’11). []

[P1] Yuchen Zhang*, Dong Wang, Gang Wang, Weizhu Chen, Zhihua Zhang, Botao Hu, and Li Zhang. 2010. "Learning click models via probit bayesian inference." In Proceedings of the 19th ACM international conference on Information and knowledge management (CIKM ’10). []

Peer-Reviewed Demo/Workshop/Poster/Art Publications

[D27] Botao Amber Hu*, Yang Liu, and Ran Duan (2024). "City of Sparkles". In 2025 IEEE Conference Virtual Reality and 3D User Interfaces (VR '25). XR Gallery. To Be Appeared.

[D26] Botao Amber Hu*, Yuemin Huang, and Mingze Chai, Xiaobo Aaron Hu, Yilan Elan Tao, and Rem RunGu Lin (2024). "GravField: Live-Coding Entanglement". In 2025 IEEE Conference Virtual Reality and 3D User Interfaces (VR '25). XR Gallery. To Be Appeared.

[D25] Botao Amber Hu, Jiabao Li*, Danlin Huang, Jianan Johanna Liu, Xiaobo Aaron Hu, and Yilan Elan Tao (2025). "EchoVision". In 2025 IEEE Conference Virtual Reality and 3D User Interfaces (VR '25). XR Gallery. To Be Appeared.

[D24] Rem RunGu Lin, Botao Amber Hu*, and Yongen Ke (2025). "Cell Space". In 2025 IEEE Conference Virtual Reality and 3D User Interfaces (VR '25). XR Gallery. To Be Appeared.

[D23] Ke Huang, Danlin Huang, Cun Lin, and Botao Amber Hu* (2025). "Body Oracle". In Proceedings of the 19th International Conference on Tangible, Embedded, and Embodied Interaction (TEI ’25). Art and Performance. To Be Appeared.

[D22] Rem RunGu Lin, Botao Amber Hu*, and Yongen Ke (2025). "Cell Space". In Proceedings of the 19th International Conference on Tangible, Embedded, and Embodied Interaction (TEI ’25). Art and Performance. To Be Appeared.

[D21] Botao Amber Hu*, Rem RunGu Lin, Yuemin Huang, Mingze Chai, Xiaobo Aaron Hu, and Yilan Elan Tao (2024). "GravField: Live-Coding Bodies through Mixed Reality". In Adjunct Proceeding of SIGGRAPH Asia 2024 (SA '24). XR. []

[D20] Botao Amber Hu, Jiabao Li*, Danlin Huang, Jianan Johanna Liu, Xiaobo Aaron Hu, and Yilan Elan Tao (2024). "EchoVision: Experiencing Bat Echolocation via Mixed Reality". In Proceeding of SIGGRAPH Asia 2024 (SA '24). XR. []

[D19] Botao Amber Hu, Yilan Elan Tao, Rem Rungu Lin, and Yue Li (2024). "On Intent Inclusivity in Spontaneous Cross Realities". In 2024 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct). Workshop Paper. [To appear]

[D18] Bingqing Chen, Yue Li, Botao Amber Hu, and Yilan Elan Tao (2024). "Awkward or Acceptable? Understanding the Bystander Perspective on the Ubiquity of Cross Reality in Ambiguous Social Situations". In 2024 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct). Workshop Paper. [To appear]

[D17] Jiabao Li, Matt McCorkle, and Botao Amber Hu (2024). "Becoming Bat". In Proceedings of the Halfway to the Future Symposium 2024 (HTTF '24). Pictorial. []

[D16] Jianan Johanna Liu, Danlin Huang, Yuqi Song, Shan Luo, and Botao Amber Hu (2024). "Foldiverse: Augmenting Paper Folding Physiotherapy for Children with Autism via Family-Centered Mixed Reality Design". In Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY Companion '24). Student Competition.🏆 Best Student Competition Award. []

[D15] Shan Luo, Jianan Johanna Liu, and Botao Amber Hu* (2024). "Hearing the Bullseye: An Auditory-Cued Archery Exergame for the Visually Impaired and Their Sighted Family and Friends". In Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY Companion '24). Student Competition. []

[D14] Botao Amber Hu, Yilan Elan Tao, Yuchen Zhang, Sizheng Hao, and Rem RunGu Lin (2024). "MOFA The Ghost: Demonstrating an Asymmetrical Social Exertion Game in Spontaneous Collocated Mixed Reality". In Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY Companion '24). Interactivity. []

[D13] Botao Amber Hu, Yuemin Huang, Mingze Chai, Xiaobo Aaron Hu, and Yilan Elan Tao (2024). "GravField: Towards Designing an Inter-bodily Live-Coding Performance System within Collocated Mixed Reality Field". In Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY Companion '24). Work-in-Progress. []

[D12] Shan Luo, Jianan Johanna Liu, and Botao Amber Hu* (2024). "Demonstrating an Auditory-Cued Archery Social Exertion Game for the Blind and Sighted to Play Together". In Companion Publication of the 2024 Conference on Computer Supported Cooperative Work and Social Computing (CSCW '24 Companion). Demo. []

[D11] Shan Luo, Jianan Johanna Liu, and Botao Amber Hu* (2024). "Designing a Safe Auditory-Cued Archery Exertion Game for the Visually Impaired and Sighted to Enjoy Together". In The 26th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS ’24). Poster. []

[D10] Botao Amber Hu*, Jiabao Li*, Danlin Huang, Jianan Johanna Liu, Xiaobo Aaron Hu, and Yilan Elan Tao (2024). "EchoVision: A Handheld Mixed Reality Mask for Experiencing Bat Echolocation". In Adjunct Proceedings of the 2024 ACM International Joint Conference on Pervasive and Ubiquitous Computing & the 2024 ACM International Symposium on Wearable Computing (UbiComp/ISWC '24 Adjunct). Design Exhibition. []

[D9] Botao Amber Hu*, Yuchen Zhang, Yilan Elan Tao, and Tongzhou Yu (2024). "HoloKit: Demonstrating an Open-Source Smartphone-Based Mixed Reality Headset for Mixed Reality Design Education". In Adjunct Proceedings of the 2024 ACM International Joint Conference on Pervasive and Ubiquitous Computing & the 2024 ACM International Symposium on Wearable Computing (UbiComp/ISWC '24 Adjunct). Demo. 🏆 Best Demo Award. []

[D8] Botao Amber Hu*, Yuchen Zhang, Sizheng Hao and Yilan Tao (2024). "MOFA: Multiplayer Omnipresent Fighting Arena". In Proceedings of the 2024 Conference and Exhibition on Computer Graphics and Interactive Techniques (SIGGRAPH ‘24). Immersive Pavilion. 🏆 Best in Show. []

[D7] Kaiqing Huang, Chu Zhang, Wangyu Ping, Boxiong Zhao, Botao Amber Hu (2024). "CrossReality". In Proceedings of the 2024 International Conference on Live Coding (ICLC ‘24). Live Performance. []

[D6] Botao Hu*, Yuemin Huang, Mingze Chai, Yilan Tao and Xiaobo Hu (2024). "GravField: A Participatory Performance Exploring Intercorporeality as Live-Coding Instruments within a Co-located Mixed Reality". In Proceedings of the 2024 International Conference on Live Coding (ICLC ‘24). Live Performance. []

[D5] Botao Hu*, Yuchen Zhang, Sizheng Hao, and Yilan Tao (2023). "InstantCopresence: A Spatial Anchor Sharing Methodology for Co-Located Multiplayer Handheld and Headworn AR." In 2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct '23). Demo. 🏆 Honorable Mention. []

[D4] Botao Hu*, Yuchen Zhang, Sizheng Hao, and Yilan Tao (2023). "MOFA: Exploring Asymmetric Mixed Reality Design Strategy for Co-located Multiplayer Between Handheld and Head-mounted Augmented Reality." In Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems (CHI EA '23). Interactivity. 🏆 Best Interactivity Demo. []

[D3] Botao Hu*, Yang Liu, and Ran Duan (2019). "City of Sparkles." In ACM SIGGRAPH 2019 Virtual, Augmented, and Mixed Reality (SIGGRAPH ’19), Immersive Pavilion []

[D2] Dakan Wang*, Gang Wang, Pinyan Lu, Yajun Wang, Zheng Chen, and Botao Hu (2011). "Is pay-per-click efficient? an empirical analysis of click values." In Proceedings of the 20th international conference companion on World wide web (WWW ’11). []

[D1] Dong Wang*, Weizhu Chen, Gang Wang, Yuchen Zhang, and Botao Hu (2010). "Explore click models for search ranking." In Proceedings of the 19th ACM international conference on Information and knowledge management (CIKM ’10). []

Fiction Works

Fangting and Botao Amber Hu. 2024. "Composable Life: Us and Our Land". In ProtocolKit for Summer of Protocols (SoP 2023). []

Awards

2024

DIA Design Awards. "HoloKit".

Core77 Design Awards. "Composable Life", Notable in Speculative Design Award.

A’Design Award. "HoloKit X", Silver in Wearable Technologies Design.

iF Design Award. "HoloKit X", Winner in Product/Gaming Hardware/VR/AR.

Summer Of Protocols. Protocol Improvement Grant. $90,000.

2023

Red Dot Design Award. "HoloKit X", Winner of Product Design.

Core77 Design Awards. "HoloKit X", Notable in Consumer Technology.

Core77 Design Awards. "HoloKit X", Runner up in Emerging Technology.

Webby Awards. "HoloKit X", Nominee in Technical Achievement / Metaverse, Immersive & Virtual.

SXSW Award. "HoloKit X", Nominee in Innovative Design.

Exhibitions

2024

IEEE VR. 2025. "City Of Sparkles". XR Gallery. Saint-Malo, France.

IEEE VR. 2025. "GravField". XR Gallery. Saint-Malo, France.

IEEE VR. 2025. "EchoVision". XR Gallery. Saint-Malo, France.

IEEE VR. 2025. "Cell Space". XR Gallery. Saint-Malo, France.

ACM TEI. 2025. "Cell Space". Art & Performance Track. Bordeaux, France.

ACM TEI. 2025. "Body Oracle". Art & Performance Track. Bordeaux, France.

DevCon 2024. Trusting the Unseen: Elements of the Infinite Garden. "FungiSync". Bangkok, Thailand

SIGGRAPH Asia. 2024. XR. "GravField". Tokyo, Japan

SIGGRAPH Asia. 2024. XR. "EchoVision". Tokyo, Japan

West Bund Art Festival. 2024. "EchoVision". Shanghai, China.

TANK Art Festival. 2024. "EchoVision". Shanghai, China.

IEEE VIS Arts Program (VISAP). 2024. "EchoVision". St Pete Beach, Florida, USA. []

International Symposium on Wearable Computers (Ubicomp-ISWC), Design Exhibition. 2024. "EchoVision". Melbourne, Australia.

International Symposium on Wearable Computers (Ubicomp-ISWC), Demonstrations. 2024. "HoloKit X". Melbourne, Australia.

Vancouver International Film Festival. 2024. "Nocturnal Fugue". Vancouver, Canada. [].

Ars Electronica. 2024. "Nocturnal Fugue - Becoming Bat with EchoVision". Linz, Austria. [].

Sheffield DocFest. 2024. "Nocturnal Fugue". Sheffield, UK. [].

Omotesando interactivité. 2024. "Nocturnal Fugue". Tokyo, Japan. []

Host: Fusebox Program, The Contemporary Austin. "Nocturnal Fugue". Austin, US. []

CHI PLAY. 2024. Interactivity. "MOFA the Ghost". Tampere, Finland.

SIGGRAPH 2024 Immersive Pavilion. "Multiplayer Omnipresent Fighting Arena". Denver, U.S.A..

The International Conference on Live Coding 2024 Live Performance. "GravField". Shanghai, China.

SIGGRAPH 2024 Digital Arts Community, The Future of Reality. "Composable Life: Us and Our Land".Curated Online Exhibition.

2023

ISMAR 2023 Demonstrations. "InstantCopresence". Sydney, Australia.

CHI 2023 Interactivity. "MOFA". Hamburg, Germany.

2016-2019

SIGGRAPH 2019 Immersive Pavilion. "City Of Sparkles". Los Angeles, U.S.A.. Future of Storytelling. "Project: HoloKit". New York, U.S.A.. National Association of Broadcasters Show (NAB). "Project: Skywand". U.S.A..

Teaching

2024

Speculative Spatial Computing.
Fall 2024. China Academy of Art. Hangzhou. China.

Playshop: Latent Spaces & Permissionless Dreams.
Summer 2024. China Academy of Art. Hangzhou. China.

2023

Design New Realities.
Fall 2023. China Academy of Art. Hangzhou. China.

Selected Talks

2024

“Allow me into your dream".
Beijing Film Academy. Beijing, China.

"Introduction to Spatial Computing and Develop with Apple Vision Pro and HoloKit".
School of Design and Creative Technologies, University of Texas at Austin. Interaction Design. Austin, USA.

“Wizards vs Muggles! - MOFA: A Gameplay Framework exploring the Design Space of Spontaneous Collocated Mixed Reality"
Computational Media and Arts (CMA), Hong Kong University of Science and Technology. Guangzhou, China.

"Expanding Intercorporeality: Exploring Human-Human and Human-Robot Interactions in MR". The Future Laboratory, Tsinghua University. Beijing, China.

2023

"Designing New Realities: Research Through Design for Collocated Mixed Reality Experiences".
School of Design & Innovation, China Academy of Art. Hangzhou, China.

"Dream Together in New Realities: Unleash the Power of Copresence in Headworn AR".
Harvard XR Forum. Boston, USA.

"HoloKit: Open Source Mixed Reality Headset for Reality Designers".
Integrated Design & Media, New York University. New York, USA.

2017-2018

"HoloKit: a Cardboard-like AR and what will you make with it?".
AR In Action (ARIA). MIT, Boston, USA.

"What you get is what you imagine".
TEDx Beacon Street, Boston.

"HoloKit: Google Cardboard for AR".
AR in Action (ARIA). New York.

Patents

U.S. Patent. Application. LOCAL MULTI-DEVICE FAST SPATIAL ANCHOR POINT SYNCHRONIZATION METHOD FOR MIXED REALITY AND SYSTEM

U.S. Patent. Granted. AN IMAGING METHOD FOR MODULAR MIXED REALITY (MR) DEVICE

U.S. Patent. Granted. PLANNING A FLIGHT PATH BY IDENTIFYING KEY FRAMES

U.S. Patent. Granted. INTERFACE FOR PLANNING FLIGHT PATH

U.S. Design Patent. Granted. A MIXED REALITY HEADSET

U.S. Design Patent. Granted. A MIXED REALITY HEADSET (HEADSET)

U.S. Design Patent. Granted. A MIXED REALITY HEADSET (HEAD BAND)

U.S. Design Patent. Granted. A MIXED REALITY CONTROLLER

U.S. / PCT Patent. Application. IMAGING METHOD FOR MODULAR MR DEVICE

U.S. / PCT Patent. Granted. A METHOD TO MANUFACTURE MR DEVICE