Publications & Recognitions
Publications
Peer-Reviewed Papers
[P24] Botao Amber Hu, Helena Rong, and Max Van Kleek. 2026. "Dissociative Identity: Language Model Agents Lack Grounding for Reputation Mechanisms". In ACM Conference on Fairness, Accountability, and Transparency (FAccT '26). [→]
[P23] Tomer Jordi Chaffer, Victor Jiawei Zhang, Sante Dino Facchini, Botao Amber Hu, Helena Rong, Zihan Guo, Xisen Wang, Carlos Santana, and Giovanni De Gasperis. 2026. "Distributed Legal Infrastructure for a Trustworthy Agentic Web". Accepted by Stanford Journal of AI/Web3 Law & Policy. [→]
[P22] Botao Amber Hu, Samuel Chua, and Helena Rong. 2026. "Protocol Futuring: Speculating Second-Order Dynamics of Protocols in Sociotechnical Infrastructural Futures". In Proceedings of the ACM CHI Conference on Human Factors in Computing Systems (CHI '26). Full Paper. [→]
[P21] Botao Amber Hu* and Danlin Huang. 2026. "Experiencing the More-than-Human through Human Augmentation". In Design Research Society Conference 2026 (DRS 2026). [→]
[P20] Rem RunGu Lin, Botao Amber Hu*, and Shuyan Zhang. 2026. "Media Farm: Reinventing the Tetrad for Media Art Reinterpretation and Generation". In Leonardo. Journal Article. [→]
[P19] Botao Amber Hu*, Yilan Elan Tao, Rem Rungu Lin, Mingze Chai, Yuemin Huang, and Rakesh Patibanda. 2026. "Nudging the Somas: Exploring How Lived-Configurable Mixed Reality Objects Shape Open-Ended Intercorporeal Movements". In Proceedings of the ACM CHI Conference on Human Factors in Computing Systems (CHI '26). Full Paper. [→]
[P18] Botao Amber Hu and Helena Rong. 2025. "Spore in the Wild: A Case Study of Spore.fun as an Open-Environment Evolution Experiment with Sovereign AI Agents on TEE-Secured Blockchains". In Proceedings of the 2025 Conference on Artificial Life (ALIFE '25). Full Paper. [→]
[P17] Botao Amber Hu* and Fangting. 2025. "Composable Life: Speculation for Decentralized AI Life". In 2025 International Symposium on Electronic/Emerging Art (ISEA '25). Short Paper. [→]
[P16] Botao Amber Hu*, Rem RunGu Lin, Yilan Elan Tao, Samuli Laato, and Yue Li. 2025. "Towards Immersive Mixed Reality Street Play: Understanding Co-located Bodily Play with See-through Head-mounted Displays in Public Spaces". In Proceedings of the ACM on Human-Computer Interaction (CSCW 2025). Full Paper. [→]
[P15] Botao Amber Hu*. 2025. "City of Sparkles: Embodying Cityscape of Human Memories". In Proceedings of SIGGRAPH Asia 2025 (SA '25). Art Paper. [→]
[P14] Danlin Huang, Botao Amber Hu*, Dong Zhang, Yifei Liu, Takatoshi Yoshida, and Rem Rungu Lin*. 2025. "Becoming Mole with "FeltSight": Hyper-sensitizing the Surrounding through Mixed Reality Haptic Proximity Gloves". In Proceedings of SIGGRAPH Asia 2025 (SA '25). Art Paper. [→]
[P13] Botao Amber Hu. 2025. "Protocol as Poetry: A Case Study of Pak's Smart Contract-based Protocol Arts". In Proceedings of ARTECH 2025. Full Paper. [→]
[P12] Botao Amber Hu. 2025. "Autonomous Realities: A Journey into Protocolizing Digital Object Permanence in a Future of Many Mixed Realities". In Proceedings of the Sixth Decennial Aarhus Conference on Critical Computing (Aarhus 2025). Critique Paper. [→]
[P11] Samuli Laato, Timo Nummenmaa, Hironori Yoshida, Philip Chambers, Ville-Veikko Uhlgren, Botao Amber Hu, Bastian Kordyaka, and Juho Hamari. 2025. "Crowdsourcing Environment Data with Gamified Augmented Reality Mini-Games". In Proceedings of the ACM on Human-Computer Interaction (CHI PLAY 2025). Full Paper. [→]
[P10] Danlin Huang, Ke Huang, Ruoqi Wang, and Botao Amber Hu*. 2025. "Body Oracle: Exploring Somatic Hieroglyphs for Collective Bodily Awareness". In Proceedings of Ars Electronica Expanded 2025. Full Paper. [→]
[P9] Ke Huang, Yue Zhou, Xi He, Weibo Chen, and Botao Amber Hu*. 2025. "Cybroc: Cyborgizing Broccoli for Longevity". In 2025 International Symposium on Electronic/Emerging Art (ISEA '25). Short Paper. [→]
[P8] Botao Amber Hu* and Fangting. 2024. "EverForest: A More-Than-AI Sustainability Manifesto from an On-Chain Artificial Life". In Proceedings of the Halfway to the Future Symposium 2024 (HTTF 2024). Critique Paper. [→]
[P7] Botao Amber Hu* and Fangting. 2024. "Speculating on Blockchain as an Unstoppable 'Nature' Towards the Emergence of Artificial Life". In Proceedings of the 2024 Conference on Artificial Life (ALIFE '24). Extended Abstract. [→]
[P6] Rem Rungu Lin, Botao Amber Hu, Koo Yongen Ke, Wei Wu, and Kang Zhang*. 2024. "Cell Space: Augmented Awareness of Intercorporeality". In Proceedings of the Conference and Exhibition on 2024 Computer Graphics and Interactive Techniques (SIGGRAPH '24). Art Paper. [→]
[P5] Botao Amber Hu, Jiabao Li*, Danlin Huang, Jianan Johanna Liu, Xiaobo Aaron Hu, and Yilan Elan Tao. 2024. "Becoming Bats with "EchoVision": Towards Eco-Phenomenological Mixed Reality". In Proceedings of SIGGRAPH Asia 2024 (SA '24). Art Paper. [→]
[P4] Peiliang Li, Tong Qin, Botao Hu, Fengyuan Zhu, and Shaojie Shen*. 2017. "Monocular Visual-Inertial State Estimation for Mobile Augmented Reality". In 2017 IEEE International Symposium on Mixed and Augmented Reality (ISMAR '17). Full Paper. [→]
[P3] Si Shen, Botao Hu, Weizhu Chen, and Qiang Yang*. 2012. "Personalized click model through collaborative filtering". In Proceedings of the Fifth ACM International Conference on Web Search and Data Mining (WSDM '12). Full Paper. [→]
[P2] Botao Hu, Yuchen Zhang, Weizhu Chen, Gang Wang, and Qiang Yang*. 2011. "Characterizing search intent diversity into click models". In Proceedings of the 20th International Conference on World Wide Web (WWW '11). Full Paper. [→]
[P1] Yuchen Zhang*, Dong Wang, Gang Wang, Weizhu Chen, Zhihua Zhang, Botao Hu, and Li Zhang. 2010. "Learning click models via probit bayesian inference". In Proceedings of the 19th ACM International Conference on Information and Knowledge Management (CIKM '10). Full Paper. [→]
Peer-Reviewed Demo/Workshop/Poster/Art Publications
[D42] Botao Amber Hu and Fangting (2026). "Agent Inheritance Protocol: Speculating on Feralized Agents After Principals Die". Accepted by NeurIPS 2026 Creative AI Track. [→]
[D41] Jiabao Li and Botao Amber Hu (2026). "AI Mom™". Accepted by NeurIPS 2026 Creative AI Track.
[D40] Botao Amber Hu*, Yilan Elan Tao, Yue Li, and Bernhard Riecke (2026). "Allow Me Into Your Dream: Sharing Mixed Realities through Handshakes". In Proceedings of the 2026 Conference and Exhibition on Computer Graphics and Interactive Techniques (SIGGRAPH '26). Immersive Pavilion. [→]
[D39] Danlin Huang, Botao Amber Hu*, Dong Zhang, Yifei Liu, Takatoshi Yoshida, and Rem Rungu Lin* (2026). "Designing "FeltSight": Feeling the World Like a Star-Nosed Mole". In Proceedings of the ACM Designing Interactive Systems Conference (DIS '26). Pictorial. [→]
[D38] Danlin Huang, Botao Amber Hu*, Dong Zhang, Yifei Liu, Takatoshi Yoshida, and Rem Rungu Lin* (2026). "Touch Beyond Reach: Demonstrating Star-Nosed Mole-Inspired Mixed Reality Haptic Proximity Gloves". In Extended Abstracts of the CHI Conference on Human Factors in Computing Systems (CHI EA '26). Interactivity. [→]
[D37] Botao Amber Hu (2026). "On Improvisation and Open-Endedness: Insights for Experiential AI". In AAAI 2026 Creative AI for Live Interactive Performances Workshop. Workshop Paper. [→]
[D36] Danlin Huang, Botao Amber Hu*, Dong Zhang, Yifei Liu, Takatoshi Yoshida, and Rem Rungu Lin* (2026). "FeltSight". In 2026 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). XR Gallery. [→]
[D35] Danlin Huang, Ke Huang, Ruoqi Wang, and Botao Amber Hu* (2026). ""Body Oracle" Translator". In 2026 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). XR Gallery. [→]
[D34] Botao Amber Hu*, Yuemin Huang, Mingze Chai, Xiaobo Aaron Hu, Yilan Elan Tao, and Rem RunGu Lin (2025). "GravField: Entangling Digital Objects with Bodies". In 2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). XR Gallery. [→]
[D33] Yiyang Sun, Ziying Chen, La Luo, and Botao Amber Hu* (2025). "I Become Tentacle, We Become "Tentacus": A Mixed Reality Ritual for Distributed Bodies and Collective Minds". In Adjunct Proceedings of SIGGRAPH Asia 2025 (SA '25). XR. [→]
[D32] Rem RunGu Lin, Botao Amber Hu*, and Yongen Ke (2025). "Cell Space". In Proceedings of the 19th International Conference on Tangible, Embedded, and Embodied Interaction (TEI '25). Art and Performance. [→]
[D31] Botao Amber Hu*, Danlin Huang, Yilan Elan Tao, Xiaobo Aaron Hu, and Rem RunGu Lin (2025). "FungiSync: Merging Cyberdelic Mixed Realities". In Proceedings of the 2025 Conference and Exhibition on Computer Graphics and Interactive Techniques (SIGGRAPH '25). Immersive Pavilion. [→]
[D30] Botao Amber Hu, Jiabao Li*, Danlin Huang, Jianan Johanna Liu, Xiaobo Aaron Hu, and Yilan Elan Tao (2025). "Seeing with Sound: Demonstrating "EchoVision", a Mixed Reality Simulation of Bat Echolocation". In Extended Abstracts of the CHI Conference on Human Factors in Computing Systems (CHI EA '25). Interactivity. [→]
[D29] Botao Amber Hu, Jiabao Li*, Danlin Huang, Jianan Johanna Liu, Xiaobo Aaron Hu, and Yilan Elan Tao (2025). "Demonstrating "EchoVision": Mixed Reality Sensory Substitution with Bat Echolocation". In The Augmented Humans International Conference 2025 (AHs '25). Demo. 🏆 Best Demo Award. [→]
[D28] Yilan Elan Tao and Botao Amber Hu* (2025). "Towards Spatial Introspection and Experiential Prospection: A Speculative Design Inquiry in Extended Reality". In 2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). Workshop. [→]
[D27] Botao Amber Hu*, Yuemin Huang, Mingze Chai, Xiaobo Aaron Hu, Yilan Elan Tao, and Rem RunGu Lin (2025). "Improvising within "GravField": A Participatory Live-coding Performance Exploring How Digital Objects Mediate Intercorporeal Movements in Collocated Mixed Reality". In NIME 2025. Music. [→]
[D26] Rem RunGu Lin, Botao Amber Hu*, and Yongen Ke (2025). "Cell Space". In 2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). XR Gallery. [→]
[D25] Danlin Huang, Ke Huang, Ruoqi Wang, and Botao Amber Hu* (2025). ""Body Oracle" Translator: Translating Body Postures into Speculative Hieroglyphs". In Adjunct Proceedings of SIGGRAPH Asia 2025 (SA '25). XR. [→]
[D24] Ke Huang, Danlin Huang, Cun Lin, and Botao Amber Hu* (2025). "Body Oracle". In Proceedings of the 19th International Conference on Tangible, Embedded, and Embodied Interaction (TEI '25). Art and Performance. [→]
[D23] Botao Amber Hu, Jiabao Li*, Danlin Huang, Jianan Johanna Liu, Xiaobo Aaron Hu, and Yilan Elan Tao (2025). "EchoVision". In 2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). XR Gallery. [→]
[D22] Botao Amber Hu*, Yuchen Zhang, Yilan Elan Tao, and Tongzhou Yu (2024). "HoloKit: Demonstrating an Open-Source Smartphone-Based Mixed Reality Headset for Mixed Reality Design Education". In Adjunct Proceedings of the 2024 ACM International Joint Conference on Pervasive and Ubiquitous Computing & the 2024 ACM International Symposium on Wearable Computing (UbiComp/ISWC '24 Adjunct). Demo. 🏆 Best Demo Award. [→]
[D21] Botao Amber Hu*, Yuchen Zhang, Sizheng Hao, and Yilan Tao (2024). "MOFA: Multiplayer Omnipresent Fighting Arena". In Proceedings of the 2024 Conference and Exhibition on Computer Graphics and Interactive Techniques (SIGGRAPH '24). Immersive Pavilion. 🏆 Best in Show. [→]
[D20] Botao Amber Hu*, Yilan Elan Tao, Yuchen Zhang, Sizheng Hao, and Rem RunGu Lin (2024). "MOFA The Ghost: Demonstrating an Asymmetrical Social Exertion Game in Spontaneous Collocated Mixed Reality". In Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY Companion '24). Interactivity. [→]
[D19] Botao Amber Hu*, Yuemin Huang, Mingze Chai, Xiaobo Aaron Hu, and Yilan Elan Tao (2024). "GravField: Towards Designing an Inter-bodily Live-Coding Performance System within Collocated Mixed Reality Field". In Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY Companion '24). Work-in-Progress. [→]
[D18] Botao Amber Hu*, Yilan Elan Tao, Rem Rungu Lin, and Yue Li (2024). "On Intent Inclusivity in Spontaneous Cross Realities". In 2024 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct). Workshop Paper. [→]
[D17] Bingqing Chen, Yue Li*, Botao Amber Hu, and Yilan Elan Tao (2024). "Awkward or Acceptable? Understanding the Bystander Perspective on the Ubiquity of Cross Reality in Ambiguous Social Situations". In 2024 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct). Workshop Paper. [→]
[D16] Botao Hu*, Yuemin Huang, Mingze Chai, Yilan Tao, and Xiaobo Hu (2024). "GravField: A Participatory Performance Exploring Intercorporeality as Live-Coding Instruments within a Co-located Mixed Reality". In Proceedings of the 2024 International Conference on Live Coding (ICLC '24). Live Performance. [→]
[D15] Botao Amber Hu*, Yang Liu, and Ran Duan (2024). "City of Sparkles". In 2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). XR Gallery. [→]
[D14] Botao Amber Hu*, Rem RunGu Lin, Yuemin Huang, Mingze Chai, Xiaobo Aaron Hu, and Yilan Elan Tao (2024). "GravField: Live-Coding Bodies through Mixed Reality". In Adjunct Proceedings of SIGGRAPH Asia 2024 (SA '24). XR. [→]
[D13] Botao Amber Hu, Jiabao Li*, Danlin Huang, Jianan Johanna Liu, Xiaobo Aaron Hu, and Yilan Elan Tao (2024). "EchoVision: A Handheld Mixed Reality Mask for Experiencing Bat Echolocation". In Adjunct Proceedings of the 2024 ACM International Joint Conference on Pervasive and Ubiquitous Computing & the 2024 ACM International Symposium on Wearable Computing (UbiComp/ISWC '24 Adjunct). Design Exhibition. [→]
[D12] Jiabao Li, Matt McCorkle, and Botao Amber Hu (2024). "Becoming Bat". In Proceedings of the Halfway to the Future Symposium 2024 (HTTF '24). Pictorial. [→]
[D11] Botao Amber Hu, Jiabao Li*, Danlin Huang, Jianan Johanna Liu, Xiaobo Aaron Hu, and Yilan Elan Tao (2024). "EchoVision: Experiencing Bat Echolocation via Mixed Reality". In Adjunct Proceedings of SIGGRAPH Asia 2024 (SA '24). XR. [→]
[D10] Kaiqing Huang, Chu Zhang, Wangyu Ping, Boxiong Zhao, and Botao Hu (2024). "CrossReality". In Proceedings of the 2024 International Conference on Live Coding (ICLC '24). Live Performance. [→]
[D9] Jianan Johanna Liu, Danlin Huang, Yuqi Song, Shan Luo, and Botao Amber Hu* (2024). "Foldiverse: Augmenting Paper Folding Physiotherapy for Children with Autism via Family-Centered Mixed Reality Design". In Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY Companion '24). Student Competition. 🏆 Best Student Competition Award. [→]
[D8] Shan Luo, Jianan Johanna Liu, and Botao Amber Hu* (2024). "Hearing the Bullseye: An Auditory-Cued Archery Exergame for the Visually Impaired and Their Sighted Family and Friends". In Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY Companion '24). Student Competition. [→]
[D7] Shan Luo, Jianan Johanna Liu, and Botao Amber Hu* (2024). "Demonstrating an Auditory-Cued Archery Social Exertion Game for the Blind and Sighted to Play Together". In Companion Publication of the 2024 Conference on Computer Supported Cooperative Work and Social Computing (CSCW '24 Companion). Demo. [→]
[D6] Shan Luo, Jianan Johanna Liu, and Botao Amber Hu* (2024). "Designing a Safe Auditory-Cued Archery Exertion Game for the Visually Impaired and Sighted to Enjoy Together". In The 26th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '24). Poster. [→]
[D5] Botao Hu*, Yuchen Zhang, Sizheng Hao, and Yilan Tao (2023). "InstantCopresence: A Spatial Anchor Sharing Methodology for Co-Located Multiplayer Handheld and Headworn AR". In 2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct '23). Demo. 🏆 Honorable Mention. [→]
[D4] Botao Hu*, Yuchen Zhang, Sizheng Hao, and Yilan Tao (2023). "MOFA: Exploring Asymmetric Mixed Reality Design Strategy for Co-located Multiplayer Between Handheld and Head-mounted Augmented Reality". In Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems (CHI EA '23). Interactivity. 🏆 Jury's Best Demo Recognition. [→]
[D3] Botao Hu*, Yang Liu, and Ran Duan (2019). "City of Sparkles". In ACM SIGGRAPH 2019 Virtual, Augmented, and Mixed Reality (SIGGRAPH '19). Immersive Pavilion. [→]
[D2] Dakan Wang*, Gang Wang, Pinyan Lu, Yajun Wang, Zheng Chen, and Botao Hu (2011). "Is pay-per-click efficient? an empirical analysis of click values". In Proceedings of the 20th International Conference Companion on World Wide Web (WWW '11). Poster. [→]
[D1] Dong Wang*, Weizhu Chen, Gang Wang, Yuchen Zhang, and Botao Hu (2010). "Explore click models for search ranking". In Proceedings of the 19th ACM International Conference on Information and Knowledge Management (CIKM '10). Poster. [→]
Fiction Works
Fangting and Botao Amber Hu. 2024. "Composable Life: Us and Our Land". In ProtocolKit for Summer of Protocols (SoP 2023). [→]
Awards
2025
AUREA Award. "Nocturnal Fugue", "Creative" Award (Jiabao Li, Matt McCorkle, Botao Amber Hu). [→]
ACM Augmented Humans 2025 Demo. "EchoVision", Best Demo Award. [→]
2024
SIGGRAPH 2024 Immersive Pavilion. "MOFA", Best in Show. [→]
UbiComp/ISWC 2024. "HoloKit X", Best Demo Award. [→]
CHI PLAY 2024 Student Competition. "Foldiverse", Best Student Competition Award. [→]
Good Design Awards. "HoloKit X", Good Design Award in Hardware. [→]
Core77 Design Awards. "Composable Life", Notable in Speculative Design. [→]
Design Intelligence Award. "HoloKit X", Honorable Mention.
A' Design Award. "HoloKit X", Silver in Wearable Technologies Design. [→]
iF Design Award. "HoloKit X", Winner in Product/Gaming Hardware/VR/AR. [→]
Summer of Protocols. Protocol Improvement Grant, $90,000.
2023
CHI 2023 Interactivity. "MOFA", Jury's Best Demo Recognition. [→]
ISMAR 2023 Demonstration. "HoloField", Honorable Mention. [→]
Red Dot Design Award. "HoloKit X", Winner of Product Design. [→]
Core77 Design Awards. "HoloKit X", Notable in Consumer Technology & Runner up in Emerging Technology. [→]
Webby Awards. "HoloKit X", Nominee in Technical Achievement / Metaverse, Immersive & Virtual.
SXSW Innovation Award. "HoloKit X", Nominee in Innovative Design.
Exhibitions
2026
Electronic Language International Festival (FILE 2026). "EchoVision". São Paulo, Brazil. [→]
ACM SIGGRAPH 2026 Immersive Pavilion. "TouchPort". Los Angeles, US.
ACM CHI 2026 Interactivity. "FeltSight". Barcelona, Spain. [→]
IEEE Virtual Reality (VR) 2026 XR Gallery. "Body Oracle". Daegu, Korea. [→]
IEEE Virtual Reality (VR) 2026 XR Gallery. "FeltSight". Daegu, Korea. [→]
2025
ACM SIGGRAPH Asia 2025 XR. "Body Oracle". Hong Kong, China. [→]
ACM SIGGRAPH Asia 2025 XR. "TentacUs". Hong Kong, China.
ALIFE 2025 Art Exhibition. "Cybroc". Kyoto, Japan. [→]
IEEE Visualization (VIS) 2025 Arts Program. "FeltSight". Vienna, Austria. [→]
NIME 2025. "GravField". Canberra, Australia. [→]
SIGGRAPH 2025 Immersive Pavilion. "FungiSync". Vancouver, Canada. [→]
SURREALITY 2025. "Body Oracle". The Hong Kong University of Science and Technology (Guangzhou), Guangzhou, China. [→]
IEEE AIART Gallery 2025. "Body Oracle". Nantes, France. [→]
CVPR 2025 AI Art Gallery. "Body Oracle". Nashville, US. [→]
IJCAI 2025 Art Gallery. "Body Oracle". Montreal, Canada. [→]
CURRENTS 2025 Art & Technology Festival. "EchoVision". Santa Fe, US. [→]
ACM CHI 2025 Interactivity. "EchoVision". Yokohama, Japan. [→]
ACM Augmented Humans 2025 Demo. "EchoVision". Abu Dhabi, UAE. [→]
ISEA 2025. "City Of Sparkles". Seoul Art Center, Seoul, KR. [→]
SXSW 2025 XR Experience Exhibition. "EchoVision". Austin, US. [→]
Chinese CHI 2025 Art Gallery. "Body Oracle". Shenzhen, China. [→]
Chinese CHI 2025 Art Gallery. "Cybroc". Shenzhen, China. [→]
IEEE Virtual Reality (VR) 2025 XR Gallery. "City Of Sparkles". Saint-Malo, France. [→]
IEEE Virtual Reality (VR) 2025 XR Gallery. "GravField". Saint-Malo, France. [→]
IEEE Virtual Reality (VR) 2025 XR Gallery. "EchoVision". Saint-Malo, France. [→]
IEEE Virtual Reality (VR) 2025 XR Gallery. "Cell Space". Saint-Malo, France. [→]
ACM Tangible and Embedded Interaction (TEI) 2025 Art & Performance. "Body Oracle". Bordeaux, France. [→]
ACM Tangible and Embedded Interaction (TEI) 2025 Art & Performance. "Cell Space". Bordeaux, France. [→]
2024
DevCon 2024, Trusting the Unseen: Elements of the Infinite Garden. "FungiSync". Bangkok, Thailand. [→]
ACM SIGGRAPH Asia 2024 XR. "GravField: Live-Coding Bodies through Mixed Reality". Tokyo, Japan. [→]
ACM SIGGRAPH Asia 2024 XR. "EchoVision: Experiencing Bat Echolocation via Mixed Reality". Tokyo, Japan. [→]
West Bund Art Festival 2024. "EchoVision". Shanghai, China. [→]
TANK Art Festival 2024. "EchoVision". Shanghai, China. [→]
IEEE Visualization (VIS) 2024 Arts Program. "EchoVision". St Pete Beach, Florida, US. [→]
ACM International Symposium on Wearable Computers (UbiComp-ISWC) 2024 Design Exhibition. "EchoVision". Melbourne, Australia. [→]
ACM International Symposium on Wearable Computers (UbiComp-ISWC) 2024 Demonstration. "HoloKit". Melbourne, Australia. [→]
Vancouver International Film Festival 2024. "Nocturnal Fugue". Vancouver, Canada. [→]
Ars Electronica 2024. "Nocturnal Fugue - Becoming Bat with EchoVision". Linz, Austria. [→]
Sheffield DocFest 2024. "Nocturnal Fugue". Sheffield, UK. [→]
Omotesando interactivité 2024. "Nocturnal Fugue". Tokyo, Japan. [→]
The Contemporary Austin, Fusebox Program 2024. "Nocturnal Fugue". Austin, US. [→]
ACM Symposium on Computer-Human Interaction in Play (CHI PLAY) 2024 Interactivity. "MOFA the Ghost". Tampere, Finland. [→]
ACM SIGGRAPH 2024 Immersive Pavilion. "Multiplayer Omnipresent Fighting Arena". Denver, US. [→]
The International Conference on Live Coding (ICLC) 2024 Live Performance. "GravField". Shanghai, China. [→]
ACM SIGGRAPH 2024 Digital Arts Community, The Future of Reality (Curated Online Exhibition). "Composable Life". Online. [→]
2023
ISMAR 2023 Demo. "InstantCopresence". Sydney, Australia. [→]
ACM CHI 2023 Interactivity. "MOFA". Hamburg, Germany. [→]
2016-2019
ACM SIGGRAPH 2019 Immersive Pavilion. "City Of Sparkles". Los Angeles, US. [→]
New Media Film Festival 2019. "City Of Sparkles". Los Angeles, US. [→]
DTLA Film Festival 2019. "City Of Sparkles". Los Angeles, US. [→]
Future of Storytelling 2017. "HoloKit 1". New York City, US. [→]
SIGGRAPH 2017. "HoloKit 1". Los Angeles, US. [→]
Maker Faire New York 2017. "HoloKit 1". New York City, US. [→]
National Association of Broadcasters Show (NAB). "Project: Skywand". US.
Teaching
2024
Speculative Spatial Computing.
Fall 2024. China Academy of Art. Hangzhou. China.
Playshop: Latent Spaces & Permissionless Dreams.
Summer 2024. China Academy of Art. Hangzhou. China.
2023
Design New Realities.
Fall 2023. China Academy of Art. Hangzhou. China.
Selected Talks
2024
“Allow me into your dream".
Beijing Film Academy. Beijing, China.
"Introduction to Spatial Computing and Develop with Apple Vision Pro and HoloKit".
School of Design and Creative Technologies, University of Texas at Austin. Interaction Design. Austin, USA.
“Wizards vs Muggles! - MOFA: A Gameplay Framework exploring the Design Space of Spontaneous Collocated Mixed Reality"
Computational Media and Arts (CMA), Hong Kong University of Science and Technology. Guangzhou, China.
"Expanding Intercorporeality: Exploring Human-Human and Human-Robot Interactions in MR". The Future Laboratory, Tsinghua University. Beijing, China.
2023
"Designing New Realities: Research Through Design for Collocated Mixed Reality Experiences".
School of Design & Innovation, China Academy of Art. Hangzhou, China.
"Dream Together in New Realities: Unleash the Power of Copresence in Headworn AR".
Harvard XR Forum. Boston, USA.
"HoloKit: Open Source Mixed Reality Headset for Reality Designers".
Integrated Design & Media, New York University. New York, USA.
2017-2018
"HoloKit: a Cardboard-like AR and what will you make with it?".
AR In Action (ARIA). MIT, Boston, USA.
"What you get is what you imagine".
TEDx Beacon Street, Boston.
"HoloKit: Google Cardboard for AR".
AR in Action (ARIA). New York.
Patents
U.S. Patent. Application. LOCAL MULTI-DEVICE FAST SPATIAL ANCHOR POINT SYNCHRONIZATION METHOD FOR MIXED REALITY AND SYSTEM
U.S. Patent. Granted. AN IMAGING METHOD FOR MODULAR MIXED REALITY (MR) DEVICE
U.S. Patent. Granted. PLANNING A FLIGHT PATH BY IDENTIFYING KEY FRAMES
U.S. Patent. Granted. INTERFACE FOR PLANNING FLIGHT PATH
U.S. Design Patent. Granted. A MIXED REALITY HEADSET
U.S. Design Patent. Granted. A MIXED REALITY HEADSET (HEADSET)
U.S. Design Patent. Granted. A MIXED REALITY HEADSET (HEAD BAND)
U.S. Design Patent. Granted. A MIXED REALITY CONTROLLER
U.S. / PCT Patent. Application. IMAGING METHOD FOR MODULAR MR DEVICE
U.S. / PCT Patent. Granted. A METHOD TO MANUFACTURE MR DEVICE